//-----------------------------------------------------------
//
//-----------------------------------------------------------
class SRPlayerReplicationInfo extends KFPlayerReplicationInfo;
var int inHP, outHP;
var int inShld, outShld;
var int sumDamage, sumDamageFF;
var int Heads;
var int patDmg;
var string BotName;
var bool bShowHeadShotSphere;
var int nTK, nTKMax;

struct ClanInfo
{
	var string Hash;
	var string prefix;
	var string ClanNames;
};
struct sClanData
 {
	var string ClanName;
	var string ClanTexture;
	var int ClanTextureW;
	var int ClanTextureH;
	var string pos;
	var bool bBrackets;
	var string ClanAdminIDs;
};
struct sClansData
{
	var array<sClanData> ClanData[4]; // 4 = NICKL NICKR LEFT UPSIDE
};
var sClansData ClansData;

replication
{
	// Things the server should send to the client.
	reliable if ( bNetDirty && (Role == Role_Authority) )
		ClansData, inHP, outHP, inShld, outShld,sumDamage,sumDamageFF,Heads,patDmg,BotName,bShowHeadShotSphere,nTK,nTKMax;
}

defaultproperties
{
}
